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Interactive Entertainment

Interactive Entertainment, keyboard and gaming headphones

Interactive Entertainment

Helping innovators shape the future of the entertainment industry.

From the inception of a novel concept to the final stages of product launch, success in the interactive entertainment industry relies on knowledgeable legal, business, and regulatory counsel.

At Perkins Coie, we provide a comprehensive legal approach to interactive entertainment matters. With our history and deep experience in emerging technologies, our legal team assists clients from inception through fundraising, product launch, intellectual property (IP) protection, licensing matters, and growth strategies. 

Our clients span the interactive entertainment sector, from creators of content to the platforms on which they are shared and the devices on which they are experienced.  

Disruptive Technology & Beyond  

Perkins Coie is at the forefront of disruptive technologies, including blockchain, 5G, artificial intelligence and machine learning, and augmented and virtual reality. Our work began with counseling gaming companies on in-game currency and has evolved to our representation of entities seeking to incorporate blockchain and non-fungible tokens into their platforms. 

Our Investment in Interactive Entertainment  

As the gaming industry expands, particularly in casual, mobile, and social gaming, we support clients in drafting and negotiating complex business agreements, such as game developer publishing contracts and the licensing of game assets and technology, including the divestiture and acquisition of game assets. We also address the regulatory issues that may arise, such as privacy, financial transactions, security, promotions and advertising, gambling, and potential liabilities from third-party content.  

Our aim is to empower our clients with the tools and counsel required to confidently tackle product development and navigate marketplace complexities. 

How we help clients

  • Venture capital funding.
  • Mergers and acquisitions.
  • Trademark and brand enforcement counsel.
  • Patent protection and portfolio management.
  • Regulatory compliance.
  • Labor and employment issues.

We frequently represent

  • Creators of content.
  • Platforms on which they are shared.
  • Devices on which they are experienced.

Areas of Focus

Traditional Games

Our experience with traditional game companies, from developing legal strategies to representing them in trade secrets misappropriation cases, equips us to navigate industry changes alongside our clients.

Mobile & Social Gaming

The world of mobile gaming has experienced unprecedented growth, accompanied by a complex web of legal and operational challenges. Our team has a wealth of experience in providing forward-looking, strategic legal assistance to companies in the mobile gaming sector. What sets us apart is the know-how of our regulatory and technology transactions lawyers, who have a long-standing history of advising clients in the mobile gaming space. We also combine the seasoned deal-making skills of our Mergers & Acquisitions team with the extensive subject matter knowledge of our technology transactions and IP attorneys.  

We've proudly served some of the biggest innovators in this realm, including Annapurna Group, Bandai Namco, Glue Mobile, Krafton, Machine Zone, Nintendo, Niantic, Nexon, Epic Games, Scopely, Inc., Square Enix, Take-Two Interactive, Tencent, and many others.

Immersive Technology (AR/VR/XR)

Our Immersive Technology lawyers have helped pioneer the industry by advising the early innovators of XR technology. We advise and represent market leaders as they build new worlds through products, services, and content, actively guiding companies to identify, anticipate, and resolve legal issues raised by this evolving technology. 

eSports

The rapid progress of eSports in terms of both revenue and social relevance has presented an opportunity that is, in many ways, unparalleled in the field of sports and entertainment, and it is accompanied by its own set of potential business and legal complexities. Our clients are pivotal participants—from integrated entertainment vanguards to publishers and platforms.

Product Development & Launch

We have served as trusted advisors to interactive entertainment clients for numerous product launches. Our team offers the seasoned perspective and comprehensive experience required to address legal considerations throughout the innovation and introduction of a new product or service. Many of our clients engage us to work in tandem with their internal business units, from engineering, product management, and client services to advertising, marketing, and communications. We advise on such matters as vendor policies, international concerns, trademark and domain name rights, pricing and subscription models, tax responsibilities, content import and export, OEM matters, regulatory compliance, consumer protection, and privacy and data security.

Marketplace Development

We efficiently support our clients’ efforts to create, sustain, and grow vibrant marketplaces and to expand their platforms, products, and services.  

As a marketplace evolves, so does the potential for a company to take on the role of a payment intermediary. We guide our clients through the process, helping to redefine monetization and retention strategies and enhancing the appeal of IT platforms for all stakeholders.

Advertising, Marketing & Promotions (AMP)

We regularly counsel clients on issues including advertising claims and substantiation, sale and discount advertising, marketing and sponsorship agreements, product development, contests and sweepstakes, endorsements, influencers, publicity rights, and promotional offers.

The AMP group also represents brands in false advertising and unfair competition disputes and collaborates with brands to audit and improve in-house marketing and regulatory compliance programs.

Professional Experience

Interactive Entertainment

IMVU’s VCOIN SEC Staff No-Action

Represented IMVU, Inc. in obtaining a no-action relief from the U.S. Securities and Exchange Commission (SEC) staff that clears the way for its client, IMVU Inc., to sell VCOIN, a blockchain-based digital asset, as a transferable non-security to its users worldwide. This is the first SEC staff no-action letter involving a blockchain-based digital asset that can be transferred outside of a closed platform and exchanged for fiat currency. With these important features, VCOIN is a new way for IMVU’s users to earn value that can be converted into cash and used in the real world.

VR For Good

Assisted in writing the agreements for and helped to administer, the VR for Good program and Oculus’ engagement with universities for additional research opportunities.

Partnership with Skydance Media

Provided strategic advice to clients Amy Henning and Julian Beak, assisting in closing a partnership deal to lead Skydance Media's new division to shape the future of interactive media. Amy, award-winning creative director, and Julian, her executive producer partner, will use state-of-the-art computer graphics to help put the audience in the driver’s seat.

Microsoft $7.5B Gaming Acquisition of ZeniMax Media

Represented Microsoft Corporation in its $7.5 billion acquisition of interactive gaming company ZeniMax Media, Inc. The transaction is expected to close in early 2021 following regulatory approvals. The transaction will significantly expand Microsoft’s game business and the Perkins Coie team assisted Microsoft in evaluating ZeniMax Media’s global game studios.

Snapshot Games Acquisition by Embracer Group AB

Represented Snapshot Games in its acquisition by Embracer Group AB (Embracer), and its wholly owned subsidiary Snapshot Games Sofia EOOD. Snapshot Games will form a part of Embracer's wholly owned subsidiary Saber Interactive (Saber). Snapshot Games, based in the United States and Bulgaria, is the independent video game developer behind premium strategy title Phoenix Point. Through the acquisition, Saber brings a reputable studio of 65 people and well-renowned IPs into the group.

Torch 3D Investment Round

Represented Torch 3D in an investment round where it raised $3.5 million from several venture capital funds. Torch 3D, based in Portland, Oregon, is developing a prototyping and collaboration platform for professionals creating Augmented Reality and Virtual Reality experiences.

Microsoft Acquisition of Mojang (Minecraft)

Represented Microsoft Corporation as U.S. counsel and primary intellectual property counsel in its $2.5 billion acquisition of Stockholm-based game developer Mojang, the creator of the “Minecraft” video game franchise.

Microsoft Acquisition of “Gears of War” Franchise

Represented Microsoft Corporation in its acquisition of the “Gears of War” game franchise from Epic Games, Inc., a developer of games and cross-platform game engine technology.

Sale of stock of Angel Studios Inc. to Take Two Interactive Software Inc.

Represented videogame developer in sale.

IoT - Interactive Entertainment

Represented Magic Leap, a developer of a wearable, dynamic-image computing interface that harmonizes with human senses, in its preferred stock financing.

IoT - Interactive Entertainment

Representing a digital and physical mixed reality computing platform in data privacy matters, including drafting related policies.

IoT - Interactive Entertainment

Represented one of the world's largest talent agencies in commercial contract negotiations with Lemon Mobile in connection with a private label solution for proximity and location-based advertising and marketing campaign development and deployment.

Game Design and Development Agreements

Game Design

Represented numerous developers in connection with online, PC, mobile and VR game development agreements.

Virtual Reality

Sale of Spatialand, Inc. to Walmart

Represented Spatialand Inc., a software platform that helps create virtual reality experiences, in its acquisition by Walmart.

Founding and IP Counsel to VR Headset Maker Atheer

Representing Atheer, a leading HMD for industrial applications, since its founding. Handling all IP work for Atheer, particularly developing and managing Atheer’s international patent and trademark portfolios.

Augmented Reality Startup Focused on Patient Care

Represented Miney Moe, a holographic communication technology AR company , in fund raising, formation and product liability counsel; Miney Moe is initially working with doctors concerned about children’s’ experiences in medical settings.

Financing for Magic Leap

Represented the developer of a wearable, dynamic-image computing interface that harmonizes with human senses in its preferred stock financing.

Magic Leap’s Content and Publishing Agreements

Guided Magic Leap in drafting and developing their content development agreements and policies and procedures. Also involved in developing their publishing arrangement with developers, as well as advising them on privacy issues.

Funding Counsel to Magic Leap

Represented Magic Leap, Inc. in securing $793.5 million in new funding, in a funding round led by the Alibaba Group.

Trademark and Privacy Counsel to Niantic

Advised the software maker in trademark enforcement as well as privacy issues.

Oculus Wide-Ranging Representation

Advised Oculus on their marketplace, developer terms as well as product liability and warning work. Also handling several other third-party content deals, providing cross-functional support for their research group and supporting their hardware team focused on international manufacturing and supply deals. Counsel also includes writing the agreements and helping to administer the Oculus for Good program.

Privacy and Licensing Counsel to VR Pet Platform

Advised Beast, Inc., a VR platform that brings digital pets to virtual "life" through artificial intelligence and personalities, on privacy issues; also drafted Beast’s form license agreement and advised on a number of other licensing issues.

Upload VR Funding

Represented UploadVR, Inc. in securing $1.25 million in funding from Shanda Group.

Virtual Reality Manufacturers

Provide advice and assistance to the Virtual Reality (VR) manufacturers regarding content development and distribution agreements, creation of a content marketplace, privacy & data security, health & safety issues, consumer-facing agreements, research and development agreements, strategic partnerships, certification, regulatory compliance and various licensing arrangement.

Intellectual Property

Microsoft Corporation

Represented Microsoft in patent prosecution relating to augmented reality (AR) and virtual reality (VR) technology, including near-eye display (NED) and head-mounted display (HMD) devices.

Trademark Work for New Microsoft Brands

Worked with large software company to clear new brands for software, computer games, and internet products.

IP Agreements for Virtual Reality Company

Drafted and negotiated intellectual property agreements for a major virtual reality company that required navigating complex government use rights.

Litigation

Sale of Spatialand, Inc. to Walmart

Represented Spatialand Inc., a software platform that helps create virtual reality experiences, in its acquisition by Walmart.

Founding and IP Counsel to VR Headset Maker Atheer

Representing Atheer, a leading HMD for industrial applications, since its founding. Handling all IP work for Atheer, particularly developing and managing Atheer’s international patent and trademark portfolios.

Augmented Reality Startup Focused on Patient Care

Represented Miney Moe, a holographic communication technology AR company , in fund raising, formation and product liability counsel; Miney Moe is initially working with doctors concerned about children’s’ experiences in medical settings.

Financing for Magic Leap

Represented the developer of a wearable, dynamic-image computing interface that harmonizes with human senses in its preferred stock financing.

Magic Leap’s Content and Publishing Agreements

Guided Magic Leap in drafting and developing their content development agreements and policies and procedures. Also involved in developing their publishing arrangement with developers, as well as advising them on privacy issues.

Funding Counsel to Magic Leap

Represented Magic Leap, Inc. in securing $793.5 million in new funding, in a funding round led by the Alibaba Group.

Trademark and Privacy Counsel to Niantic

Advised the software maker in trademark enforcement as well as privacy issues.

Oculus Wide-Ranging Representation

Advised Oculus on their marketplace, developer terms as well as product liability and warning work. Also handling several other third-party content deals, providing cross-functional support for their research group and supporting their hardware team focused on international manufacturing and supply deals. Counsel also includes writing the agreements and helping to administer the Oculus for Good program.

Privacy and Licensing Counsel to VR Pet Platform

Advised Beast, Inc., a VR platform that brings digital pets to virtual "life" through artificial intelligence and personalities, on privacy issues; also drafted Beast’s form license agreement and advised on a number of other licensing issues.

Upload VR Funding

Represented UploadVR, Inc. in securing $1.25 million in funding from Shanda Group.

Virtual Reality Manufacturers

Provide advice and assistance to the Virtual Reality (VR) manufacturers regarding content development and distribution agreements, creation of a content marketplace, privacy & data security, health & safety issues, consumer-facing agreements, research and development agreements, strategic partnerships, certification, regulatory compliance and various licensing arrangement.

Product Counseling

Video Game Regulatory Advice

Provided advice to a first-party video game developer on regulatory issues related to a game.

Mergers & Acquisitions

Microsoft $7.5B Gaming Acquisition of ZeniMax Media

Represented Microsoft Corporation in its $7.5 billion acquisition of interactive gaming company ZeniMax Media, Inc. The transaction is expected to close in early 2021 following regulatory approvals. The transaction will significantly expand Microsoft’s game business and the Perkins Coie team assisted Microsoft in evaluating ZeniMax Media’s global game studios.

Snapshot Games Acquisition by Embracer Group AB

Represented Snapshot Games in its acquisition by Embracer Group AB (Embracer), and its wholly owned subsidiary Snapshot Games Sofia EOOD. Snapshot Games will form a part of Embracer's wholly owned subsidiary Saber Interactive (Saber). Snapshot Games, based in the United States and Bulgaria, is the independent video game developer behind premium strategy title Phoenix Point. Through the acquisition, Saber brings a reputable studio of 65 people and well-renowned IPs into the group.

Sale of Wizards of the Coast Inc.

Represented Wizards of the Coast Inc. in its sale to Hasbro Inc.

Sale of stock of Angel Studios Inc. to Take Two Interactive Software Inc.

Represented videogame developer in sale.

Real-D Inc. acquisition of assets of StereoGraphics

Represented 3D cinema company in its acquisition of substantially all of the assets, including patents and related technology, of StereoGraphics Corporation.

Microsoft Acquisition of Mojang (Minecraft)

Represented Microsoft Corporation as U.S. counsel and primary intellectual property counsel in its $2.5 billion acquisition of Stockholm-based game developer Mojang, the creator of the “Minecraft” video game franchise.

Microsoft Acquisition of “Gears of War” Franchise

Represented Microsoft Corporation in its acquisition of the “Gears of War” game franchise from Epic Games, Inc., a developer of games and cross-platform game engine technology.

Sale of Big Fish Games, Inc.

Represented Big Fish Games, Inc. in its sale to Churchill Downs Incorporated

Related Services Antitrust & Unfair Competition Emerging Companies & Venture Capital Law Intellectual Property Law Labor & Employment Litigation Mergers & Acquisitions Patent Prosecution & Portfolio Counseling Privacy & Security Technology Transactions & Privacy Law Trademark, Copyright, Internet & Advertising Related Industries Immersive Technology Digital Media & Entertainment, Gaming & Sports Fintech Regulated Gaming Music, Film & Television Sports
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